![]() ![]() When used for barrels, it is also possible to add several units in a pod by preceding the commodity name with a space separated number. This key can be used for both ships and barrels. However, like the player, also the npc bounty can raise when attacking other clean ships or police vessels.ĭetermines the type of cargo carried as described in commodities and ist. Pirates are default added with a small bounty and traders are added clean. This bounty setting is overruled when adding ships in one of the populator roles like pirate, trader etc. ![]() reward on the NPC's head, and is bound to give it trouble with the law. "beacon_label" = "%H Station" // Lave Station, Diso Station, etc. ![]() The beacon label text will be expanded using the standard description rules If this is not set, it will default to be the same as beacon, but it may be useful to have a beacon with a full label starting with a different letter than its code. See the HIMSN thread for details of making things invisible to them.Ī full label for the beacon. The last is a cheat OXP useful for programmers. There are several devices which detect things from great distance: the Vanilla game's Advanced Space Compass, The Galactic Almanac OXZ, Telescope and the Long Range Scanner. "fuelStation_location" = (1, 2, -3, 2, -3, -4, 3, -4, 3, 4, -3, 4, -3, 3, 2, 3, 2, -3, 1, -3 ) īefore 1.75 the ships primary role was used for defining the icon name in ist, but since 1.75 the beacon name itself is used. (An array of x/y-coordinates that will be connected by lines). Than define the icon in the same way as missile icons. For that you must define a key in ist with the same name as the beacon definition. We can also use custom icons with the compass. Since v.1.79 the HUD also displays a longer label before that several HUD OXPs were available to do something similar (see Advanced Space Compass). Most letters have been used multiple times in various OXPs. It is still the only display for the older HUD's.Ĭharacters that are known to be used as identifiers for stations and other fixed objects are found on the page for the Advanced Space Compass. The string can be anything - the first letter was what was displayed in the advanced space compass before Oolite v.1.79. Ships intended for general addition to the spacelanes in standard roles and not intended to be significantly different in difficulty to the core ships should probably turn this on.Ī special feature for beacons and navigation aids. This allows you to specify a single hull for multiple roles, and have the ship re-equipped to suit those roles. This parameter if true (the default is false) indicates to the Oolite system populator (and potentially to OXPs) that they may change the weapons, missile load, equipment and other such parameters of this ship to make it better fit its role. This property was added in Oolite test release 1.79. When auto_ai is false the ship will keep the bounty as defined for the ship but, when true and the ship is added in one of the populator roles, the ship will get the default bounty for that role. This auto_ai switch is also used for bounties. auto_ai does nothing for ships with custom roles. ![]() Defining auto_ai is only necessary when using one of the standard roles mentioned in the ist for your ship. See also the comment in the ist inside Oolite. This will autoswitch the ai to the appropriate one if a ship was added in one of its standard roles like trader or pirate. This may be a previously existing AI, or one custom made for the occasion. NPC accuracy significantly affects the quality of the AI in combat.ĭetermines the XYZ point on the model from which cargo is ejected.Īny weapon type from the ist can be used (and WEAPON_NONE).Īssigns an AI to the entity. When not defined, a random value between -5 and +5 will be used. Values can be assigned between -5 and +10. In 1.77 or later, when used with NPC ships it affects various aspects of the ship AI. When not defined, NPCs will be assigned a random value in the range +1 to +10. Value with NPC ships is between -5 and 10 though all values between -5 and +1 will be increased to +1. In 1.76 or earlier, when used with NPC ships it slightly enlarges the chance of shooting at greater distances, and makes a small improvement to their aim. When not defined, the system assigns to the missile the accuracy value of 0.0, which corresponds to the standard missile tracking behaviour. Allowed values with missiles are between 0.0 and 10.0. Used with missiles it has influence on tracking of target. The following (property) entries are, for order's sake, listed alphabetically: plist will provide Oolite with all the definitions necessary to include it as an entity in the game, be it ship, station, freak object or sub-entity (extra). The shipdata document is a dictionary of ships. ![]()
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